Information is a super important part of my game, since without it how could players choose which Hero to send to which World? So finding a good way to share all that info is something I've been spending a lot of time on, as you can see with the current version of the World Info sheet:
There's a lot of room for details there, but how is it all stored in the game? In variable arrays.
Why Reincarnation Assistant?
Instead of another week of eventing details, I thought it'd be fun to explain why I'm even making this game. I'll be setting it up as a question-and-answer thing, so if you have any questions of your own feel free to ask them in the comments!
Why make a game? You're a resource creator, not a game dev!
It honestly seems to surprise some people when I tell them I like to make games. That's what got me involved with making resources in the first place, I wanted some sprites that didn't exist for my project so I learned how to make them.
My main love has always been games, and finding new ways to make RPG Maker do what I want it to. Making resources is fun too, but just can't compete with bringing a project to life.
Information about the available heroes in my game is important, since knowing enough about the hero could be the difference between sending them to a world that they can help, and sending them to a world that will eat them up and spit out their bones. But too much info could be just as bad, since the player could end up confused about which info in important to know and what's just there to fill space (the hero's race was one box I considered adding, but decided that the image should convey that info well enough). So I needed to find a way to get enough info across, without overwhelming the player.
There's already been a lot of improvement from the first version, but there's still more I know can be improved.
Eventing a Picture-Based Menu
Since so little of Reincarnation Assistant is a normal RPG, the default menu just doesn't fit. Instead of finding or requesting a plugin, I decided to event it.
This isn't a tutorial, just a look at how I'm doing things. If y'all would like a more in-depth tutorial, leave a comment and let me know.
First Iteration - Putting the basics in
Time to get the basics in. I only need Items, Save, and Exit really, so I can just start with three pictures and highlight the one the player is currently choosing.
hiddenone tries to make a game
Posts about game making. Possibly updates on my current project, tutorials on how to event some things, or just random ideas.