The IGMC (Indie Game Making Contest) started this week, and I decided to take part! I'm working with my team from last year's contest, and we plan on making an even better game than last time.
What does that mean? More mechanics, more gameplay, and more beautiful art!
We decided on a side-scroller style game, focused on exploration and solving puzzles in an overgrown post-apocalyptic world.
So far we've evented a few of the basic things we'll need, like an updating journal and a backpack to show all the items the player has collected (if you'd like to see an example of the prototype backpack in action click here since my site seems to dislike videos). It's all evented, so this contest will be a good chance for all of us to stretch our eventing skills.
Story is currently our weakest thing. We know that we want the main character to be searching for their sibling, but we still haven't decided on the main reason why. Hopefully we'll figure out something by next week, or else it will be tough to get the dialogue written.
It's still the start of the contest, but I'm happy with the progress made so far. Still have a lot to do, though!
Happy game making!