Why Reincarnation Assistant?
Instead of another week of eventing details, I thought it'd be fun to explain why I'm even making this game. I'll be setting it up as a question-and-answer thing, so if you have any questions of your own feel free to ask them in the comments!
Why make a game? You're a resource creator, not a game dev!
It honestly seems to surprise some people when I tell them I like to make games. That's what got me involved with making resources in the first place, I wanted some sprites that didn't exist for my project so I learned how to make them.
My main love has always been games, and finding new ways to make RPG Maker do what I want it to. Making resources is fun too, but just can't compete with bringing a project to life.
The reason is stupidly simple: I was reading a lot of isekai stories when I came up with the idea for Reincarnation Assistant.
The whole idea of isekai lends the perfect backdrop for a game where you have to send the right people to do certain jobs. It also means I can mix and blend concepts from genres like fantasy and sci-fi naturally, since summoning people from multiple worlds means I'm not trapped in a single genre.
Why a business office?
Because it's an uncommon location for RPG Maker games, and it's funny. I could have set the game in a fantasy temple, but that makes it feel more serious to me. The juxtaposition between fantastical concept and the sterile feel of an office building just felt more amusing to me. And since I want this to be a comedic game, setting it in an office made the most sense.
Who is the player character?
The player takes control of Mana (who they can rename, if they want), a new person at the company who takes on the job of assistant to a very laze God of Reincarnation.
The player can choose between three appearances: man, woman, and tentacle blob. Mana's personality is formed by player choice, so the more you choose the 'sarcastic' option the more likely Mana will reply to comments with a snarky comeback (of course, you could make Mana polite as well).
How many possible heroes and worlds will there be?
As many as I can come up with!
A more serious answer would be around 20 of each. That feels like a good number to me, enough to give players a lot to do and play around with without making so much work that the game will never get done. I'm planning on having at least a few different reasons for each world to need a hero, so even if there are only 20 worlds there will still be a lot to do even if you have sent a hero to each world once.
Those are some of the questions I thought would be interesting to have answers to, but if y'all have other ones just comment and let me know!
hiddenone tries to make a game
Posts about game making. Possibly updates on my current project, tutorials on how to event some things, or just random ideas.