Information is a super important part of my game, since without it how could players choose which Hero to send to which World? So finding a good way to share all that info is something I've been spending a lot of time on, as you can see with the current version of the World Info sheet:
There's a lot of room for details there, but how is it all stored in the game? In variable arrays.
Eventing a Picture-Based Menu
Since so little of Reincarnation Assistant is a normal RPG, the default menu just doesn't fit. Instead of finding or requesting a plugin, I decided to event it.
This isn't a tutorial, just a look at how I'm doing things. If y'all would like a more in-depth tutorial, leave a comment and let me know.
First Iteration - Putting the basics in
Time to get the basics in. I only need Items, Save, and Exit really, so I can just start with three pictures and highlight the one the player is currently choosing.
A New Game, & An Abuse of Variables
If you check out all the pages on my site, chances are you've noticed a new page under 'Game Making'.
Reincarnation Assistant: 9 to 5 is the current game I'm working on. It'll be the full version of my short One-Map Challenge game, where Mana is an assistant to a God of Reincarnation who ends up being forced to send people to different worlds that require an Isekai hero to come help. This full version will have a lot more to do than just that, as well as having more than two characters.
The fact that there will be more than two characters meant that I needed to find a good way to keep track of all their names and friendship statuses. While I could just write it out for each message and use a ton of conditional branches, I decided to find a cleaner way to do it: variables.
hiddenone tries to make a game
Posts about game making. Possibly updates on my current project, tutorials on how to event some things, or just random ideas.