If you check out all the pages on my site, chances are you've noticed a new page under 'Game Making'.
Reincarnation Assistant: 9 to 5 is the current game I'm working on. It'll be the full version of my short One-Map Challenge game, where Mana is an assistant to a God of Reincarnation who ends up being forced to send people to different worlds that require an Isekai hero to come help. This full version will have a lot more to do than just that, as well as having more than two characters.
The fact that there will be more than two characters meant that I needed to find a good way to keep track of all their names and friendship statuses. While I could just write it out for each message and use a ton of conditional branches, I decided to find a cleaner way to do it: variables.
The IGMC (Indie Game Making Contest) started this week, and I decided to take part! I'm working with my team from last year's contest, and we plan on making an even better game than last time.
What does that mean? More mechanics, more gameplay, and more beautiful art!
For my game I wanted a crafting system that was more than just an option in the menu. I wanted the player to be able to set down ingredients onto a table and then try to craft something with it. But there wasn't a good way to do that.
What this system can do:
What this system can't do:
Think this crafting is for you? Then read more to see how it's done.