While working on the mechanics for my project, I realized that since the game all takes place in an office building that I should go through my immense collection of graphic packs and see if any work fit. And I found one! The DS+ pack has a lot of tiles that are perfect for a modern office, and it's in a nice pixel style too. There is a problem though...
The pack is for Ace, not MV. While I could use a plugin to have the tiles all work well, I didn't want the maps to all feel really small due to the different between tile size and resolution, so I've decided to resize the tiles to work.
Unfortunately Ace tiles can't just be doubled to work in MV. Since I'm sure there are other people who'd like to know a way to do it, here's my method!
If you check out all the pages on my site, chances are you've noticed a new page under 'Game Making'.
Reincarnation Assistant: 9 to 5 is the current game I'm working on. It'll be the full version of my short One-Map Challenge game, where Mana is an assistant to a God of Reincarnation who ends up being forced to send people to different worlds that require an Isekai hero to come help. This full version will have a lot more to do than just that, as well as having more than two characters.
The fact that there will be more than two characters meant that I needed to find a good way to keep track of all their names and friendship statuses. While I could just write it out for each message and use a ton of conditional branches, I decided to find a cleaner way to do it: variables.
hiddenone tries to make a game
Posts about game making. Possibly updates on my current project, tutorials on how to event some things, or just random ideas.