I was backing up some of my resources and realized that I had some sprites from last Halloween that I forgot to post. ^^; So instead, we're having a super early Halloween this year!
For any of those creepy spots like graveyards and catacombs, it's important to have some undead wandering around. But it's not like the only options are full skeletal undead or just green-ish people for enemies, why not some partially rotted folks? Just be careful that they don't freak out your heroes too much!
Don't forget the SV battlers!
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My Hine sprites are big and beautiful, but there is a bit of a problem when you try to make a cavalry with them... The default horse from MV is just too small! Even the larger horses made by awesome people like Avery are tiny compared to my Hine sprites, so I knew I'd have to make them at some point. Luckily the amazing FrozenNorseman wanted the same thing, so he commissioned a Hine horse sprite! I ended up feeling pretty inspired, so I made quite a few markings that I can mix and match (I'll probably release those later). Now, on to the sprites!
A little while ago the spring 2019 ReStaff can out, with a bunch of amazing things in it! Still inspired by the tiny human base, I decided to make some downed poses for the base and for my tiny goblins!
Happy game making!
We've got an interesting resource today: tiny goblins! Not every game needs human-sized goblins, sometimes you just want a small creature to have running around your world. These tiny guys are based on a small human template I made for an upcoming ReStaff, and I just like the base so much that I had to use it some more! Do y'all have any ideas for other monsters/races that would be better at a small size?
Happy game making! I've had quite a few people ask for female versions of my aliens, so I've finally made them! Now you can have both male and female aliens probe any of your unlucky adventurers! I also recolored my alien blaster weapons, so you can choose from even more space guns.
Earlier this week the December ReStaff came out, and I had shared a buff Santa in it. The whole idea of a ripped Santa made me laugh but I ended up thinking about the muscles I'd made. Lots of people enjoy muscles, so I thought that y'all may want some templates so you can make your own buff characters! Since there wouldn't be much difference in the downed template I didn't make one, but here's a walking and SV battler for beefy guys! The announcement is at the end of the post, but the TL;DR is that I'll be too busy to make a lot of resources in November, so I'll be posting Game Making info instead! Been busy getting ready for the ScaReStaff that's coming up, but I wanted to release my own Halloween-inspired things as well. So we've got some SV battlers and sprites for a favorite monster of mine: the Dullahan! This opponent is a head above the rest! It's that time of year, when I realize I should make something! So here are some new ear pieces for the generator! But that's not all! There have been a lot of people asking about a taller SV battler base, so I decided to make one. Now you can have much more realistically-sized party members face off against enemies! And if you've been looking for a new sprite base, I've also made one based off of Avery's tall sprite tutorial. I hope y'all have a good winter, happy game making!
My MV resource thread over on the RPG Maker website is one year old today! And to celebrate, I've got a bunch of stuff to share. First up are some Asian inspired sprites, a kimono-clad woman and a pack of jiangshi! Next we have some new generator pieces! A bird beak, orc clothes, and some Chinese inspired outfits (straw hat included) join my packs. And finally, I've updated all of my generator packs to work well with update 1.3.2. So if you want to grab all of my generator pieces, just click on the image below. Thank you all for your support over this year! I can't wait to see what another year will bring.
First, let's get some details out of the way. With the newest MV update (1.3.3), an update to the generator was added that allows for the pieces to be numbered in non-sequential patterns. That means that I don't have to worry about skipping numbers, and gives me more freedom when working. So I've decided to renumber my pieces and put them into the 600s, so that they will no longer conflict with other people's pieces. I'll be updating the files this week, and they will reflect that.
What that means is that you will need to update your MV to 1.3.2 at least to use my updated pieces. So please remember that when grabbing the parts. Now onto the new creations. I realized that my orc bases could be modified to turn into a different creature, so here are the results: long-nosed, green-skin, goblins. So have two versions, one without hair and one with an awesome mohawk. |
What's new?Here's where you can find my pieces, and my updates to the generator packs. Archives
November 2019
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