Here are generator parts for Actor3_2 and Actor3_4. It includes two rear hairs, two front hairs, two clothes, and three accessories. Happy game making!
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Here they are, the fox generator pieces! A new facial mark for the head and body, fox beast ears, and a foxy tail.
MV's generator is leaps and bounds better than Ace's, allowing us to make battlers and downed sprites right alongside with a face and walking sprite. But it's not the most user-friendly thing to use when you want more than just the default pieces. So today, let's take a look at what the generator folder looks like.
It's finished! Here's a spider to match the default enemy and stalk your heroes. Along with a hanging version, to creep down from cave ceilings.
Hey folks, hiddenone here with a look at what I'm currently working on. First off, let's take a look at a new beastman that will soon join the group: A bright and perky fox! Its sprite and SV battler pieces are just about finished, so with some final checks they will be ready to roam your games! Speaking of SV battlers, look how I found gathering dust in my computer's closet! A spooky skeleton to fight, or fight with! Now this poor dude still has a lot of work left before he's ready (right now he's mostly a floating skull), but hopefully I'll get him in tip-top shape soon. On the sprite front, I've been thinking of making monster sprites to match some of MV's default enemies. I've been working on a spider sprite, but I'm not sure what to do next. So let me know what you'd like to see!
What monster sprites should I do next? What generator pieces do you want to see? Leave a comment, and let me know! Today I've got a few tiles to help map your characters' homes. Some emptied shelves for you to fill, and filled shelves for more variation. Beds that face up instead of down, and a number of recolors.
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What's new?Here's where you can find my pieces, and my updates to the generator packs. Archives
November 2019
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