Information about the available heroes in my game is important, since knowing enough about the hero could be the difference between sending them to a world that they can help, and sending them to a world that will eat them up and spit out their bones. But too much info could be just as bad, since the player could end up confused about which info in important to know and what's just there to fill space (the hero's race was one box I considered adding, but decided that the image should convey that info well enough). So I needed to find a way to get enough info across, without overwhelming the player.
There's already been a lot of improvement from the first version, but there's still more I know can be improved.
The biggest issue I was having was with the actual stat box. I put numbers in it, but exact numbers aren't going to be important when picking a hero. Obviously choosing a hero with a low Attack to send to a world that needs a strong warrior would be a bad idea, but it wouldn't matter if the hero had an Attack of 8 or 9.
So I considered using words instead. It gives the player enough info without dealing in numbers... But something still wasn't feeling quite right.
That's when Biestmann on the forum made an amazing recommendation: using an icon-based rating. It shows all the info I want, and even fits the look I want better than words! So I went ahead and added them in.
I'm hearing mixed opinions on whether the different ratings should have different colors or not, but luckily it's simple enough to switch the numbers in the \i[n] icon command. ^^
Since icons don't take up all that much space, I could resize and reorganize the entire hero info layout. Now it should be easy for the player to take a quick glance at the info and see what's important.
Information for the world's is set up in a similar manner, though it still needs tweaking. But it shows the most important thing, the 'Hero needed:' box, and that means I can rough out the hero selection mechanic now to allow for more heroes and more randomization.
hiddenone tries to make a game
Posts about game making. Possibly updates on my current project, tutorials on how to event some things, or just random ideas.